News: Magic Leap & Weta Workshop Release Dr. Grordbort's Invaders for Magic Leap One

Magic Leap & Weta Workshop Release Dr. Grordbort's Invaders for Magic Leap One

As promised last week, Magic Leap has finally released the long-awaited augmented reality game Dr. Grordbort's Invaders.

The game, developed by Weta Workshop, is easily the most well known and hyped title among all of the Magic Leap apps (and there aren't many) currently on the Magic Leap app store.

As trailers have previewed, the game essentially turns the Magic Leap One into a shooter game with a distinctly steampunk aesthetic.

"With the GPU and CPU engine generating hyper-real visuals, every Probebot, Simpletron and Thugmobot will have you feeling like you're really surrounded," reads the game's promotional text on the Magic Leap website.

Magic Leap CEO Rony Abovitz (with mic in hand) at the L.E.A.P. conference. Image by Adario Strange/Next Reality

"Pick up super powered weapons with Control and watch them appear in the palm of your hand. Then wield them in all sorts of weird and wonderful ways with six degrees of freedom. Yank away bot body parts with the grapple gun, sabotage the workings of the Robot Planet with the Saboteur 66, or melt rust-bucket robot faces with the Wave Blaster 6000."

Images by Adario Strange/Next Reality

Just before the release of the game, Magic Leap CEO Rony Abovitz held a brief discussion session with some of the team from Weta Workshop, surrounded by an array of fantastical items pulled directly from the game (ray guns, creatures, etc.). At the end of the presentation, attendees got gifts of replica ray guns from the game, another hint that the companies are hoping this title will bring mainstream success eventually.

Of course, the vast majority of the public won't get to experience the game yet (due to limited availability of the hardware in recent months). For developers and early adopters, this promises to be one of the best examples of what's possible with the Magic Leap One when developers have a great deal of time (in this case, years) to focus on developing for an immersive computing environment.

We'll follow up soon with our hands-on impression of the game here from the floor of the L.E.A.P. conference in Los Angeles.

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Cover image via Magic Leap

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